2nd Multiplier Event, Focsani, Romania

"Mobile devices - a necessary evil in education or not?"

The International Conference - multiplier event  "Mobile - a necessary evil in education or not?" was organized within the framework of strategic partnership "Bringing LIFE INTO THE CLASSROOM: innovative use of mobile devices in the educational process", hereinafter abbreviated Blic & Click, under reference number 2016-1-RO01-KA201-024659, run during 01.10.2016- 30.09.2018, funded by Erasmus + key Action KA2.

International Conference, which is also an multiplier event aims to disseminate intellectual products made under the Project Blic & Click, and to present examples of good practice of the beneficiaries, contributing to the impact and visibility of the project. In among teachers, local authorities and other stakeholders can contribute to the multiplication.

 

The objectives of the conference - multiplier event are:

  • Dissemination the guide "Teaching Toolkit - Innovative use of mobile devices in the educational process". It is a set of teaching aids on the innovative use of mobile devices in education, developed jointly by the project partners. Guide aimed at providing teachers a specific tool collections containing a critical evaluation of how to use the different areas, restrictions, requirements and a set of practical tools. Innovativeness is the suggestion that exceeds the strict usage as a way to access the Internet for information and resources to students, currently perceived by most teachers.

  • Dissemination Guide "ebook - Lesson complained Using mobile devices. The guide is designed to lesson plans where mobile devices are integrated as a teaching explicit. Ebook cover the need determined by the particular use of the classes of mobile devices in an integrated manner. Currently, the scientific literature attention is paid applications, with specificities involving the use of these devices, the advantages and dangers involved to avoid the often omitted. Experience authors presented lesson plans made possible the integration of mobile devices for free apps, adapting them to different types of lessons and their various sequences.

  • Dissemination of the open online platform - Bringing LIFE INTO THE CLASSROOM. It is primarily a learning platform. It is designed for teachers and students. The novelty is that learning activities are housed in the same virtual space, on the same subject, both for teachers and for students. Courses are offered on the platform resulting from the conduct of the other intellectual results achieved in the project, which will allow project sustainability after completion of its financing. The platform is free. Those wishing to access the learning space must register. Registration is administered / approved by the platform administrator. Access is differentiated according to their role, teacher or student. By registering, both teachers, and students will have access to specific courses that allow modular assessment. Classes are free. Each course is divided into two main parts: Modules and group projects. There are two modules oriented IT oriented collaboration. Each module is designed for about 10 hours. Browse courses can be done at your own pace. Courses are supplemented with a questionnaire. Browse courses, including at least 60% correct answers to the questionnaire, it is rewarded with a digital badge. To complete both modules, the development of applications and applications developed two peer reviews, required for graduation, the student receives a degree in electronic format. Modules and group projects. There are two modules oriented IT oriented collaboration. Each module is designed for about 10 hours. Browse courses can be done at your own pace. Courses are supplemented with a questionnaire. Browse courses, including at least 60% correct answers to the questionnaire, it is rewarded with a digital badge. To complete both modules, the development of applications and applications developed two peer reviews, required for graduation, the student receives a degree in electronic format. Modules and group projects. There are two modules oriented IT oriented collaboration. Each module is designed for about 10 hours. Browse courses can be done at your own pace. Courses are supplemented with a questionnaire. Browse courses, including at least 60% correct answers to the questionnaire, it is rewarded with a digital badge. To complete both modules, the development of applications and applications developed two peer reviews, required for graduation, the student receives a degree in electronic format. accompanied by at least 60% correct answers to the questionnaire, it is rewarded with a digital badge. To complete both modules, the development of applications and applications developed two peer reviews, required for graduation, the student receives a degree in electronic format. accompanied by at least 60% correct answers to the questionnaire, it is rewarded with a digital badge. To complete both modules, the development of applications and applications developed two peer reviews, required for graduation, the student receives a degree in electronic format.

  • Dissemination of the guide "Tips and tricks for effective use of mobile devices in education"

As with any electronic device, using mobile devices can be a challenge. Many of us have skills to use these devices at least intermediate level. The challenge is to determine those around us (in this case students) use different devices simultaneously in a coordinated manner to achieve a common goal. Guide aims to provide the knowledge teachers involving students use BYOD method, so it is an effective method. The guide, like the previous ones, is the result of its own research and experience of teachers participating in learning activities within the project. It is structured around the following themes:

 

Overview - Challenges using mobile devices in education.

  • Giving teachers the wireless control. How do we manage a wireless classroom

  • Virtual Collaboration online and offline - when, why, how?

  • Digital Resources for educators

  • Digital resources for students

  • Classroom management via mobile devices

  • How you can save time: library vs. deposit

  •  

Therein are found both theoretical explanations, tips and addresses that can be found and accessed various applications that can contribute to educational activities, not necessarily in the classroom. Most of these applications can be used by mobile devices, regardless of platform on which they work.

Conference - event multiplier includes a series of workshops aimed to enable participants to know the basics of different types of applications online, accessible on their devices in order to encourage the application of methodologies developed intellectual products made by project . Practical sessions will contribute, we hope to increase interest for guides participants made that are available online on the project website.

 

Theme of the Conference - multiplier event :

  • Brief presentation of the project objectives, partners, target groups, results.

  • Examples of good practice. Personal development of students and teachers using mobile devices.

  • Conclusions and results of surveys. Methodologies that can be transferred.

  • Session applied - online collaboration.

  • Proposal for legislative changes at national and European level.

  • Approaches to the use of mobile devices by schools not part of the project.

  • Sessions applied - virtual tours, museum virtual remote laboratory, useful online tools in education.

  • Establish a network of schools that are actively using mobile devices as an alternative education.

 

The conference was presented to representatives of partner schools interventions. Practical activities were supported by teachers Technical College "Edmond Nicolau" who participated in joint events staff training organized in short-term project. The conference was organized in partnership with the School Inspectorate Vrancea County.

Project manager

Professor Petronia-Gabriela Moraru

Documentation of the 2nd Multiplier event

Documentation for applications used in the 2nd Multiplier event

Project no.  2016-1-RO01-KA201-024659, Duration: 24 months (01 / 10 / 2016 - 30 / 09 / 2018), Coordinator : Petronia Moraru, Colegiul Tehnic Edmond Nicolau Focsani.Funded by the Erasmus+ Programme of the European Union. The European Commission support for the production of this publication does not constitute an endorsement of the content, that reflects the views only of the authors. The Commission cannot be held responsi­ble for any use of the information contained herein.